Eldritch Ways

The Thing at The Threshold - Session 1

Setting Davenham – small port town near Arkham.

The Investigators are hired by Simon Ulrich, an apparent friend of the Crosswell family. The Investigators learn about the tragedy at the Crosswell house and about the Murder of the Mr. Crosswell’s wife, the son Peter Crosswell was then committed to Arkham and Howard Crosswell apparently disappeared over the years. Simon asks the Investigators to please check on Peter and make sure that everything is well.

The Investigator’s look about town trying to learn as much as possible and end up finding about an escaped madman named Monsieur Navet, he attacks some policemen and runs off into the night. The players later find that Monsieur Navet is now working at the bakery and manage to track him down as he attacks the PC’s dressed up as the headless horseman. The Investigators subdue him and manage to send him back to Arkham. The Investigators also realize that Simon Ulrich is actually the doctor that took care of Peter Crosswell in Arkham.

Later that evening the Investigators meet with Peter Crosswell at what remains at his home, before doing so they find the remnants of the family dogs collar, along with a great deal of money. The investigators keep both of these things, along with a drawing they picked up from the Asylum that Peter had drawn as a child. The drawing appears to be of a huge gaping maw and many apendages, the Investigators are rather puzzled. The Investigators continue to find clues and do reasearch, slowing uncovering that Howard Crosswell was involved in some narafious business and is traveling abroad as a priest. Not long after the Investigators figure this out do they stumble into the cellar by dropping a stove through the floor of the kitchen. In the cellar the Investigators are greeted by a huge gibbering mass of teeth and flesh (like the in picture drawn by Peter as a child). The Investigators try to attack the beast, but it appears to ignore them and instead flees into the night.

End of Session 1.

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The Thing at The Threshold - Session 2

Two new Investigators join the team, Ralph Hapshatand Humphrey Parker

The Investigators are contacted by a Mr. Jonathan Moore, who is a world renowned Archaeologist and hero. He asks the Investigators to please research some cults for him as he thinks that a particular cult is hunting him and impeding his current excavation. As some of the players (Dr. Natalya SvanayakovaandRalph Hapshat) are researching the cult in the Miskatonic University library they are interrupted by a leathery insect like creature breaking in through the stained glass window. The Investigators escape from the creature and run into security, Ralph manages to get one of the guards to let him back inside in order to retrieve contact information for Jonathan Moore.

The Investigators go to Jonathan Moore’s residence to a ghastly scene. Something has torn the Moore mansion asunder and left the nothing but havoc and destruction. The Investigators do find the remains of some poor creature near Jonathan Moore’s car, looking around more Cosmo manages to find the remains of a storage room. The Investigators get inside to find information about an emerald statuette and a hunk of onyx, they also find information linking Jonathan Moore to Peter and Howard Crosswell.

The Investigators go back to the Crosswell house and are surprised when they are greeted by Howard Crosswell. He asks them to step inside and offers them tea, being suspicious they spill the tea and quickly leave. The Investigators later come back to the home and sneak inside, they find Peter bound and incoherent in his old room upstairs. The PC’s search the house only to find that the cellar is cold, moldy and full of water. While searching around they inadvertently activate a gate which teleported them to an island in Ireland. The PC’s manage to make it to shore (barely) and speak to some of the townsfolk. They learn a few tidbits of information, Howard Crosswell appeared about 10 years ago, He claimed ownership of the old lighthouse along with a gentleman named Jonathan Moore, Dr.Crosswell took over the church when father Hibbert died, a man named Steadman is shunned by the village for being an atheist.

The PC’s go to the old church only to find the corpse of Steadman impaled on the top of the steeple. Once inside the PC’s see that there is a very strange song in the prayer books that has been written in by Dr. Crosswell.

The PC’s go to the lighthouse looking for Dr.Crosswell but find it mostly deserted, save for an eldritch symbol inscribed onto the floor of the lighthouse. While the PC’s are investigating Ralph sacrifices some stray dogs and activates the gate. This transports all of the PC’s to Dartmoor prison where they meet with Graham Billington who has been incarcerated for the murder of 6 people. Graham wants to stop the followers of Crosswell and all cultists and agrees to assist the PC’s. Kent once again activates the gate and they all go back to the lighthouse.

Once at the top of the lighthouse the PC’s use the beacon light to see Howard rowing out into the water and activating the Drundle Door, they follow suit and nearly drown when they find themselves back in the Crosswell basement, filled with water and the cellar door locked. The PC’s manage to break through the door narrowly escaping death, sadly Howard Crosswell does not do the same.

-end of session

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